The Sixth International Conference on Learning and Teaching in Computing and Engineering (LaTiCE 2018) aims to create a platform towards sharing rigorous research and current practices being conducted in computing and engineering education. The conference focuses on the unique challenges of learning and teaching computing and engineering in multi-cultural contexts in universities and high schools and on innovative and emergent practices that are informed by pragmatic scholarship.
The previous five LaTiCE conferences have been successfully held in Macau (2013), Malaysia (2014), Taiwan (2015), Mumbai (2016), and Hong Kong (2017). The sixth LaTiCE conference will be held at the Auckland University of Technology, City Campus, Auckland, New Zealand, from April 20th to 22nd, 2018.
LaTiCE 2018 is jointly organized by Auckland University of Technology and Eastern Institute of Technology in Auckland New Zealand and the Uppsala Computing Education Research Group (UpCERG), Uppsala University, Sweden. It is technically co-sponsored by the Special Technical Community for Education Research (STC Education), which is an IEEE Computer Society initiative to connect those interested in all forms of educational research and pedagogy in the field of computing and engineering.
The conference includes gatherings for presentations of research papers, practice sharing papers, work in progress papers, group discussions, display of posters, and demos.back to top
Main Conference Themes
- Computer Science and Engineering Education research
- Secondary School Computer Science
- ICT in Education
Conference sub-themes in more detail
- Computing and engineering education research, theories, and methodologies
- Cultural aspects of computing and engineering education
- Educational technology, software, and tools
- Teaching innovations, best practices, experience sharing in computing and engineering education
- Course module design, proficiency assessment, and module cross-accreditation
- Improving student engagement in computing and engineering
- Collaborative learning in computing and engineering- team and project skills
- "Flipped" classrooms and active learning
- Work-integrated learning and project-based learning